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diner dash造句

造句与例句手机版
  • It is published by PlayFirst, like all other " Diner Dash " series.
  • Back from the first Diner Dash are the drink station, snack station, and podium.
  • The company was cofounded with Nicholas Fortugno, lead designer behind the original Diner Dash game brand.
  • PlayFirst has also published " Diner Dash " across multiple platforms, including PC, Xbox, and Wii.
  • New to " Diner Dash 2 " is noise disturbance; Cellphone Addicts are constantly talking, and will thus annoy other customers.
  • It was released on October 18, 2007 as a spin-off to the highly successful " Diner Dash " series of games.
  • There are also non-removable demos of Tetris, Mobile Banking, MobiTV, The Weather Channel, Midnight Pool 3D, and Diner Dash 2 have been added.
  • Fortugno is perhaps best known for designing Diner Dash, a top-selling casual game developed by Gamelab, and the award-winning Ayiti : The Cost of Life.
  • Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100 % advertising-supported download.
  • Many were puzzle games, such as Popcap's " Bejeweled " and PlayFirst's " Diner Dash ", while others were games with a more relaxed pace and open-ended play.
  • It's difficult to see diner dash in a sentence. 用diner dash造句挺难的
  • ""'Diner Dash " "'is a strategy video game and time management initially developed by New York City-based American game development studio Gamelab and published by San Francisco-based PlayFirst.
  • PlayFirst's forays into the social gaming market have proven unsuccessful, as low user counts forced the company to cancel all of its Facebook games, " Diner Dash " and " Chocolatier ", not long after launching them.
  • Davis said the game appears like the game " Diner Dash ", but it's set in the kitchen instead of the dining area and instead of serving drinks, the player is dropping meat onto a stove, and Linguini's hands are controlled independently.
  • It is best known for creating Diner Dash, one of the most downloaded games of all time ( over half a billion times across multiple platforms in its first six years ), as well as its two spin-off companies, the non-profit Institute of Play and the online game and community site Gamestar Mechanic.
  • Mystery Studio is mostly known for their hit game, Betty's Beer Bar, which brought the theme and general mechanic of Tapper to the casual gamers, transforming it completely along the way, and creating a whole new genre of casual games, multitasking / serving games, whose more recent hit members include Diner Dash and Mystic Inn.
  • Released during 2007 and 2011 in collaboration with KatGames, " Dream Chronicles " was favored by both game critics and casual gamers alike . " Diner Dash ", " Chocolatier ", and " Dream Chronicles " are PlayFirst's most successful game series during their heyday of releasing casual games on PC / Mac platforms.
  • Diner Dash 2 adds highchairs for babies, a mop for cleaning up spilled drinks, a dessert bar that customers can browse after eating ( only if they have five whole or four and a half hearts ), a phone to call for assistance from either a receptionist, a drink server, a busboy, or entertainers, and a bench ( to boost happiness while in line ).
  • Unlike the previous Diner Dash games, players can purchase upgrades during the start of a level, these upgrades can be bought using the money earned in the previous shift . Some upgrades are permanent ( example : faster chef, faster shoes, and disaster protection ), but some are just for one level and are more expensive than other upgrades ( example : podium helper, salad bar helper, and extra hands ).
  • In 2004, gameLab released the award-winning Diner Dash, a strategy and time management game published by PlayFirst; then-director of game design Frank Lantz and students in his Big Games class ( including gameLab employees Greg Trefry and Mattia Romeo ) at New York University's Interactive Telecommunications Program created Pac-Manhattan, a real life version of Pac-Man played in the streets surrounding NYU, which was one of the earliest and most influential pervasive games, covered by the New York Times and receiving worldwide press.
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